usbfilesystem

The usbfilesystem object allows supported BrightSign players to expose a local file as a USB mass storage device when connected to a USB host port on another device (for example, a PC or television.) The host acts as if it is talking to a USB thumb drive or USB hard drive, but the reads and writes go to the specified local file on the BrightSign. Normally the local file would be prepared beforehand with a filesystem offline or using @brightsign/filesysteminfile on the player itself.

BrightSign players with USB-C (except for LS3 and LS4) can use this object.

usbfilesystem IDL

interface UsbFilesystem { constructor(); Promise<void> enable(String filename); Promise<void> disable(); };

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Object Creation

To create a usbfilesystem object, load the @brightsign/usbfilesystem module using the require() method. 

var FilesystemClass = require('@brightsign/usbfilesystem'); var usbfilesystem = new FilesystemClass();

UsbFilesystem

enable()
Promise<void> enable(String filename)

Exposes an existing filesystem image as a USB mass storage device.

  • filename string: The name of the file to expose as a USB mass storage device.

disable()

Removes an existing filesystem image as a USB mass storage device.

Example