systemtime
The systemtime object provides the ability to read and write the time stored in the real-time clock (RTC). It can also be used to read and write the time-zone setting.
systemtime IDL
interface SystemTime {
Promise<void> setDate(Date date);
Promise<void> setTimeZone(String timezone_string); // requires reboot
Promise<String> getTimeZone();
Promise<LastNetworkTimeResult> lastNetworkTimeResult();
void addEventListener(String type, NetworkTimeEventCallback callback);
void removeEventListener(String type, NetworkTimeEventCallback callback);
};
interface LastNetworkTimeResult {
readonly attribute long successTimestamp;
readonly attribute long attemptTimestamp;
readonly attribute String failureReason;
};
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Object Creation
To create a systemtime object, first load the brightsign/systemtime
module using the require()
method. Then create an instance of the systemtime class.
var systemTimeClass = require("@brightsign/systemtime");
var systemTime = new systemTimeClass();
SystemTime
Use this interface to set the date and time zone and retrieve network time data.
Events
[EventHandler] networktimeevent
: An event that is is raised when the player attempts to update its clock via the network. Use the addEventListener()
method to listen for this event. Results are returned as a NetworkTimeEvent interface.
Methods
setDate()
Promise<void> setDate(Date date)
Specifies a new time for the RTC using the current time zone.
setTimeZone()
Specifies a new time-zone setting for the player (supported time zones are listed here). Alternatively, a POSIX-formatted time zone can be applied by appending a POSIX:
value to the beginning of the string. This method requires a reboot to go into effect.
getTimeZone() As Promise<String>
Returns the current time-zone setting of the player. A POSIX:
value is appended to the beginning of the string if the time zone has been set using the POSIX format.
lastNetworkTimeResult()
Returns a LastNetworkTimeResult interface containing information about the last attempt to set the time via the network.
LastNetworkTimeResult
This interface contains information about the last attempt to set the time via the network. It contains the following read-only attributes:
successTimestamp
long: A value indicating when (in seconds) the clock was last set successfully via the network. This value is zero if the clock has never been set successfully via the network.attemptTimestamp
long: A value indicating when (in seconds) the last attempt was made to set the clock via the network. This value is zero if no attempt has been made yet.failureReason
String: If the last attempt to set the clock via the network failed, this string will contain an error message. If the last attempt was successful, this string will be empty.
NetworkTimeEvent
This interface is returned by the event listener for networktimeevent
. It contains the following read-only attributes:
success
bool: A flag indicating whether the last attempt to set the time via the network was successful or not.reason
string: An error message that will be included if the last attempt failed.