systemtime

The systemtime object provides the ability to read and write the time stored in the real-time clock (RTC). It can also be used to read and write the time-zone setting.

systemtime IDL

interface SystemTime { Promise<void> setDate(Date date); Promise<void> setTimeZone(String timezone_string); // requires reboot Promise<String> getTimeZone(); Promise<LastNetworkTimeResult> lastNetworkTimeResult(); void addEventListener(String type, NetworkTimeEventCallback callback); void removeEventListener(String type, NetworkTimeEventCallback callback); }; interface LastNetworkTimeResult { readonly attribute long successTimestamp; readonly attribute long attemptTimestamp; readonly attribute String failureReason; };

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Object Creation

To create a systemtime object, first load the brightsign/systemtime module using the require() method. Then create an instance of the systemtime class.

var systemTimeClass = require("@brightsign/systemtime"); var systemTime = new systemTimeClass();

SystemTime

Use this interface to set the date and time zone and retrieve network time data.

Events

[EventHandler] networktimeevent:  An event that is is raised when the player attempts to update its clock via the network. Use the addEventListener() method to listen for this event. Results are returned as a NetworkTimeEvent interface.

Methods

setDate()
Promise<void> setDate(Date date)

Specifies a new time for the RTC using the current time zone.

setTimeZone()

Specifies a new time-zone setting for the player (supported time zones are listed here). Alternatively, a POSIX-formatted time zone can be applied by appending a POSIX: value to the beginning of the string. This method requires a reboot to go into effect.

getTimeZone() As Promise<String>

Returns the current time-zone setting of the player. A POSIX: value is appended to the beginning of the string if the time zone has been set using the POSIX format.

lastNetworkTimeResult()

Returns a LastNetworkTimeResult interface containing information about the last attempt to set the time via the network.

LastNetworkTimeResult

This interface contains information about the last attempt to set the time via the network. It contains the following read-only attributes:

  • successTimestamp long: A value indicating when (in seconds) the clock was last set successfully via the network. This value is zero if the clock has never been set successfully via the network.

  • attemptTimestamp long:  A value indicating when (in seconds) the last attempt was made to set the clock via the network. This value is zero if no attempt has been made yet.

  • failureReason String:  If the last attempt to set the clock via the network failed, this string will contain an error message. If the last attempt was successful, this string will be empty.

NetworkTimeEvent

This interface is returned by the event listener for networktimeevent. It contains the following read-only attributes:

  • success bool: A flag indicating whether the last attempt to set the time via the network was successful or not.

  • reason string: An error message that will be included if the last attempt failed.

Example