(1) Core Elements
The usage of BrightSign’s products can be broken down into the following core elements:
Authoring - creating/authoring content for players to display
Player Configuration - setting up players for use
Publishing Mode - publishing/delivering content to players
Player Management - managing/monitoring players on an ongoing basis
1. Authoring
Generally speaking, there are two approaches for authoring player content:
BrightAuthor:connected Presentations
Users can author presentations using BrightSign’s all-in-one authoring and player management app, BrightAuthor:connected. From simple, looping videos to advanced, interactive presentations spanning multiple screens, BrightAuthor:connected enables users to take full advantage of our players' capabilities.
Note that BrightAuthor:connected is our latest app for authoring and player management. Although similarly named, it is different from BrightAuthor, our legacy app. Development of BrightAuthor has largely ceased and the app will eventually be deprecated and replaced with BrightAuthor:connected.
Web-Based Presentations
Thanks to the Chromium engine that comes with every player, players are capable of displaying standards-compliant web pages. Users can thus use familiar web technologies (i.e., HTML, JavaScript, etc.) to create presentations for players to display.
2. Player Configuration (Provisioning)
The process of setting up a player for use is known as player configuration and will be covered in more detail later in this section. When BSN.cloud, BrightSign’s cloud platform, is used to configure a player, the process is referred to as player provisioning or just provisioning.
Since the vast majority of users use BSN.cloud to configure players, the term provisioning is often used to refer to player configuration.
3. Publishing Mode
One of the most important aspects of player configuration is establishing the method of delivering content to the player. The available options are as follows:
Publishing Mode | Description |
---|---|
Standalone |
|
Local Network |
|
BSN.cloud |
|
Web Folder |
|
Partner App |
|
App URL |
|
When determining a player’s publishing mode, the primary considerations are:
Does the player have network access?
If so, is the player accessible over the local network and/or is it accessible over the internet?
Will a CMS will be used?
If so, will it be BrightSign’s Content Cloud CMS or a Partner CMS?
The desired publishing mode will then generally determine which user interface will be used to interact with the player. The user interface will either be BrightAuthor:connected or, in the case of a partner CMS, a web browser.
This table summarizes these considerations and the corresponding user interface:
Publishing | Local Network Access | Internet | CMS | User Interface |
---|---|---|---|---|
Standalone | No | No | None | BrightAuthor:connected |
Local Network | Yes | No | None | BrightAuthor:connected |
BSN.cloud | No | Yes | Content Cloud | BrightAuthor:connected |
Web Folder | No | Yes | None | BrightAuthor:connected |
Partner App | No | Yes | Partner CMS | Web browser |
App URL | No | Yes | Partner CMS | Web browser |
4. Player Management
In addition to player configuration/provisioning, BSN.cloud also offers a rich set of tools to manage players on an ongoing basis such as the ability to monitor player status/activity/health, troubleshoot issues, etc. These tools can be accessed via BrightAuthor:connected or, as will be described on the next page, a web browser.