The UDP Input event triggers when the BrightSign player receives a UDP (User Datagram Protocol) message from another device on the local network. Source devices can include tablets/smartphones running the BrightSign App, other BrightSign players, and PCs/Macs.
Specify UDP input: Enter the UDP message string that will trigger the event. You can also use the <any> wildcard to match some or all of the UDP message string (i.e. entering "<any>" in this field will match all UDP messages, while entering "mycommand_<any>" will match any UDP message that begins with "mycommand_").
Label: Specify a label for the UDP command button in the BrightSign App. By default, the command label will be the same as the UDP message string.
Show in BrightSign App: Display the command button corresponding to the UDP Input in the BrightSign App.
Assign input to variable: Assign the content of the UDP message to a User Variable.
Input specifies variable: The UDP message string will dynamically specify which User Variable to modify. The UDP message string must be sent in the form of "<variable name> : <variable value>".
Specify fixed variable: The UDP string will modify a fixed User Variable. Use the dropdown list to choose which User Variable the UDP input will modify. The UDP string must be sent in the form of "<variable value>".
You can use the Input specifies variable option to modify more than one User Variable with a single event. Use the following UDP string format: "<variable name> : <variable value> !! <variable name> : <variable value>"
Assign wildcard to variable: Specify the value of a User Variable using the <any> wildcard. Select the User Variable to modify using the dropdown menu to the right. The Specify UDP Input field must contain the <any> wildcard, either by itself or with additional text (e.g. "message_<any>").