All player subscription entities are structured as follows:
entity
:
Id
The unique identifier for the subscription instanceint
:Device
:DeviceInfo
Id
The unique identifier for the device
:int
Serial
The serial number of the devicestring
:
Type
Whether the network is "Content" or "Control"
:PlayerSubscriptionType
ActivityPeriod
The time span during which the subscription has been active. See TimeSpan for more information about this data type.
:TimeSpan
Status
Either "Active", "Suspending", or "Suspended"DeviceSubscriptionStatus
:CreationDate
The creation date of the subscription. See DateTime for more information about this data type.
:DateTime
ActivationDate
The date on which the subscription was activated, if available. See DateTime for more information about this data type.
:
DateTime>Nullable<
SuspensionDate
The date on which the subscription was suspended, if available. See DateTime for more information about this data type.
:
DateTime>Nullable<
ExpirationDate
The date on which the subscription will expire, if available. See DateTime for more information about this data type.
:
DateTime>Nullable<