All players region entities are structured as follows:
entity
:
[string] Country:
The country where the device is located (for example, "Germany")[string] CountryLongName:
The full name of the country in which the device is located (for example, "Federal Republic of Germany")[string] AdminAreaLevel1:
The largest subnational administrative unit of a country (for example, "state" in the USA and "prefecture" in Japan) in which the device is located
The full name of the largest subnational administrative unit of a country in which the device is located[string] AdminAreaLevel1LongName:
[string] AdminAreaLevel2:
The county name (within the United States), or a second-order civil entity belowadminAreaLevel1
, in which the device is located.
The full county name (within the United States), or the full name of the second-order civil entity below[string] AdminAreaLevel2LongName:
adminAreaLevel1
, in which the device is located.
The name of the city, town, or rural area in which the device is located[string] Locality:
The full name of the city, town, or rural area in which the device is located[string] LocalityLongName:
[
The minimum GPS latitude (a coordinate which designates a rectangle on the map to indicate the current region)
double>] MinGPSLatitude:Nullable<
The maximum GPS latitude (a coordinate which designates a rectangle on the map to indicate the current region)[
] MaxGPSLatitude:
double>Nullable<
The minimum GPS longitude (a coordinate which designates a rectangle on the map to indicate the current region)[
] MinGPSLongitude:
double>Nullable<
The maximum GPS longitude (a coordinate which designates a rectangle on the map to indicate the current region)[
] MaxGPSLongitude:
double>Nullable<
[int] DevicesCount:
The number of players on the network[DeviceHealthStatus[]]DevicesHealthStatus:
An aggregate of device status information. The array can contain the following string values: "Normal","Warning","Error", or "No Subscription". The presence of a value indicates that one or more devices is in that state.[string] LocationPath:
Includes the parts of the returned path (country, province, city, etc.) that are common to all players in a location (for example, if you query all players in California, "United States" would be a common to all players).