Object Creation
To create vidoemodeconfiguration object, first load the brightsign/videomodeconfiguration
module using the require()
method. Then create an instance of the videomodeconfiguration class.
var VideoModeConfigurationClass = require("@brightsign/videomodeconfiguration"); var videoConfig = new VideoModeConfigurationClass();
VideoModeConfiguration
Use this interface to retrieve and modify the video-mode settings.
getAvailableModes()
Promise<ModeList> getAvailableModes()
Returns a list containing all video modes supported by the player. Each supported video mode is listed as a Mode
instance.
getBestMode()
Promise<Mode> getBestMode(String connector)
Returns the largest supported video mode, as reported by the display via EDID. The video connector can be specified as "hdmi" or "vga" (these values are case sensitive). If the display does not return a resolution value over EDID, this method returns a blank string. If no display is connected, this method returns "Cannot read edid information".
getActiveMode()
Promise<Mode> getActiveMode()
Returns a Mode
interface containing information about the current active video mode.
getConfiguredMode()
Promise<Mode> getConfiguredMode()
Returns a Mode
interface containing information about the video mode that has been configured with the setMode()
method. If the video mode has not been configured with setMode()
(or if it has been set to "auto"), this method will return null.
setMode()
Promise<SetModeResult> setMode(Mode mode)
Sets the video output mode using a passed Mode
interface. This method returns a promise containing a SetModeResult
interface that indicates whether a reboot is required for the specified video settings to take effect.
setCustomModeline()
Promise<SetModeResult> setCustomModeline(String modeline)
Sets the custom videomode with the supplied modeline (see Applying a Custom Resolution). The custom videomode can then be selected using setMode.
getScreenModes()
Promise<ScreenConfigList> getScreenModes()
Returns an array which describes each available output on the platform and how they are configured. The ScreenConfig interface contains the returned settings from getScreenModes():
[String] outputName
: HDMI-1, 2, 3, or 4[String] videoMode
: The videomode can be either:- A known BrightSign format videomode (for example, 1920x1080x60p)
- A full modeline as described on this page
- auto which differs slightly from previous platforms. auto isn’t recommended when using multiple outputs because the canvas positions are fixed and so if a screen uses an unexpected resolution, it won’t be positioned correctly in the canvas.
[int] screenX
: The position of the screen on the canvas. The origin (0,0) is the top left corner, and each screen can be positioned relative to it. This allows gaps to be left on the canvas between screens for bezel compensation.[int] screenY
: The position of the screen on the canvas. The origin (0,0) is the top left corner, and each screen can be positioned relative to it. This allows gaps to be left on the canvas between screens for bezel compensation.[String] transform
: One of normal, 90, 180 or 270 rotations. Each screen can be rotated independently and when a screen is rotated, all content including video will be rotated.[bool] enabled
: Whether the screen is enabled for output
setScreenModes()
Promise<SetModeResult> setScreenModes(ScreenConfigList configs)
Takes the same format as argument that g
etScreenModes()
returns.
Mode
This interface contains the settings of a video-mode configuration.
[String] modeName
: A description of the video mode (as well as any additional video-mode parameters). The video mode can also be set to "auto" or "custom" which will use the mode configured using setCustomModeline.[String] colorSpace
: The color space of the video signal ("rgb", "yuv420", or "yuv422")[String] colorDepth
: The color depth of the video signal ("8bit", "10bit", or "12bit")[int] frequency
: The frame rate of the video output[bool] dropFrame
: A flag indicating whether the video timecode utilizes drop frames[int] width
: The width of the video output[int] height
: The height of the video output[int] graphicsPlaneHeight
: The width of the graphics plane[int] graphicsPlaneWidth
: The height of the graphics planeNote
In 4K modes, the graphics plane may be smaller than the video plane and output. In these cases, the graphics plane is upscaled to match the video plane/output.
[bool] preferred
: A flag indicating whether the video mode is the preferred mode, which instructs the player to only use the video mode if the display EDID indicates that it is supported. Otherwise, the output will default to "auto" mode. If no EDID is detected at bootup, the player will output the preferred video mode. If an HDMI hotplug event occurs afterward, then the player will perform the preferred video-mode check again. Note that preferred mode ignores video profile settings (i.e. color space and bit depth).[bool] interlaced
: A flag indicating whether the video output is interlaced[int] overscan
: A flag indicating whether the video output is using an overscan setting or not
SetModeResult
This interface is returned by the setMode()
method.
[bool] restartRequired
: A flag indicating whether or not a reboot is required for the change in video settings to take effect.
ScreenConfig
[String]
outputName
[String]
videoMode
[int]
screenX
[int]
screenY
[String] transform
[bool] enabled
Example
This script retrieves the largest supported video mode (as reported by the display EDID over HDMI) and sets the video output to this mode. It then reboots the player if required.
var VideoModeConfigurationClass = require("@brightsign/videomodeconfiguration"); var videoConfig = new VideoModeConfigurationClass(); var SystemClass = require("@brightsign/system"); var system = new SystemClass(); var bestRes = ""; videoConfig.getBestMode("hdmi").then( function(data) { bestRes = data; }) .catch( function(data) { console.log(JSON.stringify(data)); }); var configData = {}; configData.modeName = bestRes; videoConfig.setMode(configData).then( function(data) { if (data.restartRequired === true) { system.reboot(); } else { console.log("Reboot not required.") } }) .catch( function(data) { console.log(JSON.stringify(data)); });