All player subscription entities are structured as follows:
entity
:
[Id
The unique identifier for the subscription instanceint
] Id:[Device
] Device:DeviceInfo
[Id
The unique identifier for the device
] Id:int
[Serial
The serial number of the devicestring
] Serial:
[Type
Whether the network is "Content" or "Control"
] Type:PlayerSubscriptionType
[ActivityPeriod
The time span during which the subscription has been active. See TimeSpan for more information about this data type.
] ActivityPeriod:TimeSpan
[Status
Either "Active", "Suspending", or "Suspended"DeviceSubscriptionStatus
] Status:[CreationDate
The creation date of the subscription. See DateTime for more information about this data type.
] CreationDate:DateTime
[ActivationDate
The date on which the subscription was activated, if available. See DateTime for more information about this data type.
] ActivationDate:
DateTime>Nullable<
[SuspensionDate
The date on which the subscription was suspended, if available. See DateTime for more information about this data type.
] SuspensionDate:
DateTime>Nullable<
[ExpirationDate
The date on which the subscription will expire, if available. See DateTime for more information about this data type.
] ExpirationDate:
DateTime>Nullable<