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All player subscription entities are structured as follows:

entity:

  • [Id int] Id:  The unique identifier for the subscription instance

  • [Device DeviceInfo] Device

    • [Id int] Id:  The unique identifier for the device
    • [Serial string] Serial: The serial number of the device
  • [Type PlayerSubscriptionType] TypeWhether the network is "Content" or "Control"

  • [ActivityPeriod TimeSpan] ActivityPeriodThe time span during which the subscription has been active. See TimeSpan for more information about this data type.

  • [Status DeviceSubscriptionStatus] Status: Either "Active", "Suspending", or "Suspended"

  • [CreationDate DateTime] CreationDateThe creation date of the subscription. See DateTime for more information about this data type.

  • [ActivationDate Nullable<DateTime>] ActivationDate: The date on which the subscription was activated, if available. See DateTime for more information about this data type.

  • [SuspensionDate Nullable<DateTime>] SuspensionDate: The date on which the subscription was suspended, if available. See DateTime for more information about this data type.

  • [ExpirationDate Nullable<DateTime>] ExpirationDateThe date on which the subscription will expire, if available. See DateTime for more information about this data type.