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This object enables recording of the system log on a BrightSign player. Note that BrightScript print values are not written to the system log; use the ifStreamSend methods to write to the log instead.

Object Creation: This object is created with no parameters:

CreateObject("roSystemLog")

ifSystemLog

ReadLog() As roArray

Returns an array of strings. The strings correspond to lines in the system log, spanning from bootup to the most recent entry.

ifStreamSend

SetSendEol(eol_sequence As String) As Void

Sets the EOL sequence when writing to the stream. The default value is CR+LF. If you need to set this value to a non-printing character, use the chr() global function.

SendByte(byte As Integer) As Void

Writes the specified byte to the stream.

SendLine(string As String) As Void

Writes the specified characters to the stream followed by the current EOL sequence.

SendBlock(a As Dynamic) As Void

Writes the specified characters to the stream. This method can support either a string or an roByteArray. If the block is a string, any null bytes will terminate the block.

Flush()

Writing to a Remote Syslog Server

BrightSign players can write to a remote syslog server using the standard syslog protocol. To configure remote logging, write the "syslog" entry to the "networking" section of the player registry:

Example
registry = CreateObject("roRegistrySection", "networking")
registry.Write("syslog", "my-syslog-server")
registry.Flush()

You can specify the syslog using either its IP address or hostname.

 

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