Remote DWS APIs (DOCS-1284) telnet and ssh apis
Overview
The Remote DWS allows you to view and modify settings on a BrightSign player over the Internet. The Remote DWS API is a REST framework that allows a client application to integrate with Remote DWS functionality.
The client application makes REST calls to the BrightSign WebSockets server, which in turn sends WebSockets messages to BrightSign players. Depending on the operation, the BrightSign player may return information to the BrightSign Websockets server, which will be relayed in the server REST response to the client application.
REST URLs
The following URLs are case sensitive, and the server may return code 426 if the case is not matched exactly.
Production Remote DWS Server: https://ws.bsn.cloud/rest/v1/
Production Authentication URL: https://api.bsn.cloud/2022/06/REST/Token/
Authentication
All Remote DWS calls require a valid authentication token. The target player must belong to the same network for which the token has been granted.
Authentication is carried out using the same OAUTH endpoint as other BSN.cloud services. See Main REST HTTP API version 2022/06 | MainRESTHTTPAPIversion2022/06 AuthenticationWorkflow.
Request Message Format
HTTP requests to Remote DWS resources must be JSON formatted and contain the following URL parameters:
destinationType
string: The device type. The only currently accepted value is "player".destinationName
string: The device serial number
Requests that require a JSON body need to have an outer data object. For instance, if a route expects [bool] enabled then the full JSON body would look like:
{"data": {"enabled": false}}
Some requests also require resource-specific properties in the URL or request body, as detailed in the URL Parameters and Request Body sections below.
Response Message Format
The server will respond to a REST request with a success or error message, which may also contain resource-specific properties, as detailed in the Response Body sections below.
Returned JSON objects will have an outer object containing the methods below, where data is an error or a result object containing the returned values:
route
string: The route the request was sent tomethod
string: The request methoddata
object: The returned data
For example:
{
"route": "/v1/info",
"method": "GET",
"data": {
"result": {
"model": "LS424"
...
}
}
}
Endpoints
GET /info/
Retrieves general information about the player.
Response Body
serial
string: The serial number of the playermodel
string: The model number of the device (e.g. "XD234")connectionType
string: The currently active network interface, which can be either "Ethernet" or "WiFi"ethernet
interfaceConfig{ }: An InterfaceConfig object containing information about the Ethernet connection. This property will only be available if there's a valid Ethernet connection on the player. The Interface Config object can contain the following properties:IPv4
ipConfig{ }: An IPConfig object containing information about the IPv4 configuration. The IPConfig object can contain the following properties:address
stringnetmask
stringfamily
stringmac
stringinternal
boolcidr
string
IPv6
ipConfig{ }: An IPConfig object containing information about the IPv6 configuration
bootVersion
string: The current version of the boot loaderfwVersion
string: The current version of firmware installed on the playerupTime
string: The amount of time (as a human-readable string) that the player has been powered on and working correctlyupTimeSeconds
int: The amount of time (in seconds) that the player has been powered on and working correctlyextensions
extension[ ]: An array of Extension objects describing Firmware Extensions currently installed on the playerblessings
blessing[ ]: An array of Blessing objects describing proprietary codecs that are currently authorized on the player
GET /time/
Retrieves the date and time as configured on the player. The date/time value is formatted as "yyyy-mm-dd hh:mm:ss <timezone>
". This call is identical to using the Node.js® time API.
Request Example
GET /rest/v1/time?destinationType=player&destinationName=X3F78A117334 HTTP/1.1
Host: wsstg.brightsignnetwork.com
Authorization: Bearer eZaLAY8iBWCUc2U3nQWZK5NvugfpagsMV9JPoPYbSsMTDYoopk3FrLOysjkJfwdcNwDvpaD1DIa4mgYSJqDwo78hyIzgE52hxmAj2v3z840FcI7vPDFXV86o5IvIhzMs
cache-control: no-cache
Postman-Token: 1b2a601a-8d3d-4406-b552-e056f6e640b0
Response Example
PUT /time/
Sets the date/time on the player.
Request Body
time
string: The time to set on the player, formatted as "hh:mm:ss <timezone>
"date
string: The date to set on the player, formatted as "yyyy-mm-dd"
applyTimezone
bool: A flag specifying whether the date and time should be applied using the time zone configured on the player (true
) or the UTC time zone (false
)
Request Example
ON THIS PAGE
Response Example
A successful response would be a 200 status code with the following body:
GET /video-mode/
Retrieves the currently active video mode on the player.
Response Body
width
int: The screen widthheight
int: The screen heightframes
int: The frameratescan
string: The scan method of the video signal, which can be either progressive ("p") or interlaced ("i")name
string: The full name of the video mode (a full list of modes can be found here)isAutoMode
bool: A flag indicating whether the video mode was set using auto modemode
mode{ }: A Mode object that gives additional information about the video output. This object can contain the following properties:colorDepth
string: The color depth of the video signal ("8bit", "10bit", or "12bit")preferred
bool: A flag indicating whether the video mode is the preferred modeoverscan
bool: A flag indicating whether the video output is using an overscan setting or notmodeName
string: The full name of the video mode (a full list of modes can be found here)interlaced
bool: A flag indicating whether the video output is interlaced (true
) or progressive (false
)width
int: The width of the video outputheight
int: The height of the video outputgraphicsPlaneWidth
int: The width of the graphics planegraphicsPlaneHeight
int: The height of the graphics planefrequency
int: The frame rate of the video outputdropFrame
bool: A flag indicating whether the video timecode utilizes drop framescolorSpace
string: The color space of the video signal ("rgb", "yuv420", or "yuv422")colorDepth
string: The color depth of the video signal ("8bit", "10bit", or "12bit")
GET /video/{:connector}/output/{:device}/
The {:device} value in /video/ URLs is currently 0 for single-output Series 5 players, and for all Series 4 and older players. The value can be 0-3 for the XC4055, which has multiple outputs, and 0 or 1 for the XC2055.
The current {:connector} value is always HDMI.
Retrieves information about the specified video output.
Request Example
Response Body
The following fields will be present in the response:
activeMode
: Information about the active video mode on the playerattached
bool: This value indicates if the HDMI® output is attached or notbestMode
string: The best video mode for the player. The HDMI connector must be attached because it gets details from EDID result.configuredMode:
The configured video mode on the player. This can be different than activeMode.edid
string: Returns the EDID read string of the display connected to the player. If power save is on, zeroes will be returnededid_identity:
Parses the above string in a JSON format for readability. Requires an HDMI output connected to the player and a display.modes:
List of all available video modes on the player.powerSaveStatus
bool: This value indicates the power save status of the display connected to the player.resolutions
resolutions[ ]: An array of information about the graphics, output, video resolution. Returns result values for height and width.status:
audioBitsPerSample
intaudioChannelCount
intaudioFormat
stringaudioSampleRate
inteotf
stringoutputPowered
booloutputPresent
boolunstable
bool
GET /video/{:connector}/output/{:device}/edid/
Returns the EDID information from a compatible monitor/television connected to the video output.
See the root endpoint (Remote DWS APIs | GET /video/{:connector}/output/{:device}/ ) for definitions of {:connector} and {:device}.
GET /video/{:connector}/output/{:device}/power-save/
Retrieves the power status of the monitor connected to the player (as reported over EDID). See the root endpoint (Remote DWS APIs | GET /video/{:connector}/output/{:device}/ ) for definitions of {:connector} and {:device}.
Response Body
is_connected
bool: A flag indicating whether the monitor is connected to the HDMI output on the playeris_powered
bool: A flag indicating whether the monitor is on (i.e. RX powered)enabled
bool: A flag indicating whether power-save mode has been enabled on the HDMI/VGA output
PUT /video/{:connector}/output/{:device}/power-save/
Enables or disables power-save mode on the monitor connected to the player (via HDMI, VGA, or Component).
See the root endpoint (Remote DWS APIs | GET /video/{:connector}/output/{:device}/ ) for definitions of {:connector} and {:device}.
Request Body
enabled
bool: Whether or not power save is enabled.
Request Example
Response Body
The server will return a success or error message
GET /video/{:connector}/output/{:device}/modes/
Retrieves all available video modes on the specified video output.
See the root endpoint (Remote DWS APIs | GET /video/{:connector}/output/{:device}/ ) for definitions of {:connector} and {:device}.
GET /video/{:connector}/output/{:device}/mode/
Retrieves the current video mode on the specified video output.
See the root endpoint (Remote DWS APIs | GET /video/{:connector}/output/{:device}/ ) for definitions of {:connector} and {:device}.
You can get different mode values by passing the following parameters:
Best mode: Pass query parameter “?best”
Active mode: Pass query parameter “?active”
Configured mode: Pass query parameter “?configured”
Response Body
mode
string: The currently configured video mode on the video output
PUT /video/{:connector}/output/{:device}/mode/
Changes the video mode on the player.
See the root endpoint (Remote DWS APIs | GET /video/{:connector}/output/{:device}/ ) for definitions of {:connector} and {:device}.
Request Body
A video mode object containing the following value(s):
modeName
string required: The mode (for example, “1920x1080x60p”)colorDepth
string optional: The color depth of the video signalcolorSpace
string optional: The color space of the video signaldropFrame
bool: Whether or not the video timecode uses drop framefrequency
int optional: The frame rate of the video outputwidth
int optional: The width of the video outputheight
int optional: The height of the video outputgraphicsPlaneWidth
int optional: The width of the graphics planegraphicsPlaneHeight
int optional: The height of the graphics planeinterlaced
bool optional: Whether or not the video output is interlacedoverscan
bool optional: Whether or not the video output is using an overscan setting or notpreferred
bool optional: Whether or not video is the preferred mode
Request Example
Response Body
The server will return a success or error message
GET /logs/
Fetches the player log files as a raw string. The log output is similar to the information generated through serial, Telnet, or SSH on the player.
Response Body
result
string: The raw contents of the player log. Each line is separated by a newline character ("\n")
GET /download-log-package/
Retrieves log files from the player as a download package. The log output is similar to the information generated through serial, Telnet, or SSH on the player.
Response Body
The log files are provided as a .zip file
GET /crash-dump/
Retrieves the crash dump from the player.
Response Body
result
Result: A Result object containing crash-dump files:isRecent
bool: A flag indicating if this is the most recent set of crash-dump filescrashDumpFiles
CrashDumpFiles[ ]: An array of CrashDumpFiles instances. Each CrashDumpFiles instance contains the following entries:fileName
string: The name of the filemimeType
string: The MIME type of the crash-dump filefileContents
string: The crash-dump file contents
PUT /control/reboot/
Reboots the player. The player will not send a response to a reboot request.
Request Body
crash_report
bool: Pass the body parameter{“crash_report": true}
. To be used only when directed by BrightSign customer service. This will reboot the player and save a crash-report file to the brightsign-dumps folder. Customer service may request the crash report when helping you troubleshoot a player.factory_reset
bool: Pass the body parameter{“factory_reset”: true}
. This resets the player to factory defaults, erasing all persistent registry settings for networking, security, and other applications.autorun
string: Pass the body parameter{“autorun”: “disable”}
. This disables the current autorun script, and this is especially helpful for debugging purposes.
Request Example
GET /control/dws-password/
Retrieves information about the current password of the local DWS (but not the password itself) such as whether the password is blank or invalid.
Response Body
success
bool: A flag indicating whether the password was successfully readpassword
Password{ }: A Password object that describes the DWS password. The following are possible values:isResultValid
bool: A flag indicating whether the DWS password is validisBlank
bool: A flag indicating whether the DWS password is blank (i.e. no password is required)
PUT /control/dws-password/
Sets a new password for the local DWS (or removes the password requirement).
Request Body
password
string: The new local DWS password for the player. The absence of this parameter (or a blank string) will remove the password requirement for the DWS.previous_password
string: The previous DWS password. This parameter must be included. This value can be an empty string to indicate that the previous password was blank.
Request Example
Response Body
success
bool: A flag indicating whether the password was successfully setreboot
bool: A flag indicating whether the player will reboot to set the password
GET /control/local-dws/
Retrieves the current state of the local DWS.
Response Body
success
bool: A flag indicating whether the local DWS is enabled or disabled
PUT /control/local-dws/
Enables or disables the local DWS.
Request Body
enable
bool: A flag indicating whether the local DWS should be enabled or disabled
Request Example
Response Body
success
bool: A flag indicating whether the local DWS was successfully enabled or disabledreboot
bool: A flag indicating whether the player will reboot to enable/disable the local DWS
GET /files/{:path}/
Lists directories / files in the requested :path. You can get raw contents of a directory by passing a query parameter “?raw
" with the above API.
Response Body
type
string: Either a directory or filepath
string: The path, for example, "sd"stat
object: Directory stats from the "fs" modulefiles
object[ ]:name
string: Name of the file or directorytype
string: Either "file" or "dir"path
string: The relative path of the file or directorystat
object: File stats from the “fs” modulemime
string: mime type (available only for type "file")
storageInfo
object: If the path in the URL is a storage device, this returns information about the storage device. For more information, see storageinfo.
You can get raw contents of a directory by passing a query parameter “?raw”
with the API above.
fileSystemType
string: The type of filesystem (for example, "fat32")stats
object:blockSize
int: The size of a native blockbytesFree
int: The amount of free spacefilesFree
int: The number of used inodesfilesUsed
int: The number of free inodesisReadOnly
bool: A flag indicating whether the filesystem is read onlysizeBytes
int: The amount of total space
mountedOn
string: The location where the file system is mounted (for example, "/storage/sd")contents
object[ ]:name
string: The name of the file or directorytype
string: Either "file" or "dir"path
string: The absolute path of the file or directorystat
object: The statistics from the "fs" modulemime
string: mime type (available only for type "file")children
object[ ]: This is available only for directory types and will have the same format as "contents"
PUT /files/
Uploads a new file to the player storage.
If you are uploading zip and media files, you should use BOS version 8.5.44 or 9.0.101 or later.
Request Body
fileUploadPath
string: The path, for example: "/sd"files
object[]:fileName
string: The name of the filefileContents
string: The content of the file. It can be provided as plain text or as Data URL.fileType
string: Mime type
Request Example
In the examples below, use the FileReader's readAsText() or readAsDataURL() method to derive the fileContents
value.
Plain Text
Any file with mime type "text/*", or any “brs”, “json”, “js”, “xml”, “rtf” extension, can be sent as plain text using FileReader's readAsText() method:
Data URL
For all other file types, including zip and media files, use the data URL format using FileReader's readAsDataURL() method:
Response Body
success
bool: A flag that indicates if the operation succeeded or notresults
string[]: The names of the files that were successfully created
POST /files/{:path}/
Renames a file from :path
. Path should include the file name. Pass body parameter {"data": {"name": "new-file-name"}}
.
DELETE /files/{:path}/
Deletes a file from the player storage.
Response Body
The player will return a success or error message.
DELETE /storage/{:device_name}/
Reformats the specified storage device (see this page for a list of available devices).
Request Body
fs
string: The file system to use when reformatting a storage device. The default value of fs is "exfat".
Request Example
GET /re-provision/
Calling this endpoint will re-provision the player (in other words, the B-Deploy setup currently associated with the player will be downloaded, and the device will go through setup again).
The re-provision process involves the following steps:
If the “networking” section of the player’s registry contains the access and refresh tokens, it is assumed that the player was previously set up for BSN.cloud. So BrightSign keeps some setup-related keys in the networking section (these keys are listed at right) and deletes the rest of the registry entries. If the networking section does not include access and refresh tokens, it will empty the whole networking section, format the SD card, and reboot to try to provision the player.
BrightSign also sets the “deviceSetupComplete“ parameter in the “autorun” section to null, so that the player can set up again. This key is set to 1 only if the player was previously set up through the on-device setup option.
The code removes all files from the default storage device (this is almost always the SD card). You do not need to format the storage separately.
The player reboots, fetches the setup package from B-Deploy, and re-provisions itself.
Response Body
success
bool:True
means that the operation succeeded,False
means that the operation failed. If the operation is successful, the player will reboot.
GET /diagnostics/
Run network diagnostics on the player.
Response Body
ethernet
stringdiagnosis
string: Indicates if this type of interface is presentlog
object[ ]: This contains the diagnostic results for the ethernet interface. It has fields for name, pass, and result.name
string: The name of the diagnostic testpass
bool: Indicates whether the test passed or notresult
string: The actual value for the diagnostic tests like checking type and ping.
ok
bool: If diagnostics were run on the interface or not.
wifi
stringdiagnosis
string: Indicates if this type of interface is presentlog
object[ ]: This contains the diagnostic results for the wifi interface. It has fields for name, pass, and result.name
string: The name of the diagnostic testpass
bool: Indicates whether the test passed or notresult
string: The actual value for the diagnostic tests like checking type and ping.
ok
bool: If diagnostics were run on the interface or not.
modem
stringdiagnosis
string: Indicates if this type of interface is presentlog
object[ ]: This contains the diagnostic results for the modem interface. It has fields for name, pass, and result.name
string: The name of the diagnostic testpass
bool: Indicates whether the test passed or notresult
string: The actual value for the diagnostic tests like checking type and ping.
ok
bool: If diagnostics were run on the interface or not.
internet
stringdiagnosis
string: Indicates if this type of interface is presentlog
object[ ]: This contains the diagnostic results for the internet connectivity. It has fields for info, name, pass, and result.info
string: Returns DNS server infoname
string: Checks DNS servers and internet connectivitypass
bool: Indicates whether the test passed or notresult
string: The actual value for the diagnostic tests like checking type and ping.
ok
bool: If diagnostics were run on the interface or not.
GET /diagnostics/dns-lookup/{:domain_name}/
Tests name resolution on the specified DNS address.
Response Body
The player queries each DNS field separately, then collects returned data into the records object and returned errors into the errorList object. The following DNS fields are queried: "ipv4", "ipv6", "cname", "mx", "service", "text".
records
objectipv4
string[ ]ipv6
string[ ]text
string[ ]mx
object[ ]exchange
stringpriority
int
server_test
objecttcp
objectmade
int: The total number of DNS requests madepass
int: The total number of requests that passedfail
int: The total number of requests that failed.timeout
int: The total number of requests that timed out.mismatch
int
udp
objectmade
int: The total number of DNS requests madepass
int: The total number of requests that passedfail
int: The total number of requests that failed.timeout
int: The total number of requests that timed out.mismatch
int
errorList
object[ ]field
stringerr
objecterrno
string: Error number (usually the same value as code)code
string: Error code numbersyscall
stringhostname
string: The value passed in the URL
GET /diagnostics/ping/{:domain_name}/
Requests the player to ping the specified IP or DNS address on its local network. This call can take over 10 seconds to return.
Response Body
success
bool: A flag that indicates if the operation succeeded or notresponse
object:hostname
string: The value that you passed in the URLresults
objectipv4
object[ ]address
string: The IPv4 addressresults
objectreceived
int: The number of packets receivedstats
objectaverage
int: The average time for the packet to returnquickest
int: The quickest time for packet to returnslowest
int: The slowest time for the packet to returnunits
int: The time units (usually microseconds)
transmitted
int: The number of packets transmitted
ipv6
object[ ]interface
stringsource
stringaddress
string: The IPv6 addressresults
objectreceived
int: The number of packets receivedtransmitted
int: The number of packets transmitted
GET /diagnostics/trace-route/{:domain_name}/
Requests the player to perform a standard trace-route diagnostic on the specified IP or DNS address. This call can take several minutes to return.
URL Parameters
resolveAddress
bool: A Boolean value specifying whether the IP/DNS address should be resolved or not
Response Body
address
stringresults
objectoutput
string[ ]: Returns the trace route output information in text formatprotocol
string: The IP protocol, for example, "ipv4"route
object[ ]:hop
intservers
objectaddress
string: The address to which the trace route request is madehostname
stringstats
object[ ]reachable
stringtime
string: The time required for the trace route request to returnunits
string: The time units (usually in milliseconds)
GET /diagnostics/network-configuration/{:interface}/
Retrieves extensive information about network-interface settings on the player. Interface names include eth0
, wlan0
, and modem
.
Response Body
text
string: The network configuration information in plain-text formoutput
Output: The network configuration information as a JSON object:interfaces
Interface[ ]: An array of I nterface objects representing network interfaces:name
string: The interface name (e.g."eth0"
)errors
Error[ ]: An array of error messages associated with the interfaceparams
Param[ ]: An array of Param objects representing parameters associated with the network interface. Each Param interface has the following entries:name
string: The property name (e.g."MAC"
)value
string: The property value (e.g."90:ac:3f:0b:d2:88"
)
host
Info[ ]: An array of Info objects providing network host information. Each Info object can have the following entries:errors
Error[ ]: An array of error messages associated with the network hostparams
Param[ ]: An array of Param objects representing parameters associated with the network host
bsn
Info[ ]: An array of Info objects providing information about BSN communication.other
Info[ ]: An array of Info objects providing information miscellaneous network information.
caCertificate
string: The contents of a CA certificate file in text form (i.e. a "pem" file).clientCertificate
bool: A flag indicating whether the player is using a client certificateclientIdentifier
string: The DHCP client identifier for the network interfacednsServerList
string[ ]: An IP address list of the DNS serversdomain
string: The domain name for the network interfaceeapTlsOptions
string: A string containing EAP-specific optionsenabledProtocolList
string[ ]: An array of enabled IP protocols. Currently supported values are"IPv4"
and "IPv6"
.identity
string: The RADIUS identityipAddressList
string[ ]: The IP addresses assigned to the playerinboundShaperRate
int: The bandwidth limit for inbound traffic in bits per second. A value of -1 specifies the default bandwidth limit, and a value of 0 specifies no bandwidth limit (these two settings are functionally the same).metric
int: The routing metric for the default gateway on the interface. Routes with lower metrics are preferred over routes with higher metrics.mtu
int: The maximum transmission unit (MTU) for the network interface in bytesprivateKey
string: The private key for authenticationvlanIdList
int[ ]: An array of VLAN IDs that are supported on the parent network interfacesecurityMode
string: Security mode for authenticationsecurityMode
string
GET /diagnostics/network-neighborhood/
Retrieves information about the current network neighborhood of the player.
Response Body
success
bool: A flag that indicates if the operation succeededresponse
object[ ]:chassis-descr
stringchassis-id
stringchassis-name
stringmgmt-ip
stringport-descr
stringport-id
stringvlan-pvid
string
If the diagnostic could not be performed, the response body may instead be an error message.
GET /diagnostics/packet-capture/
Gets the current status of packet capture operation. Packet capture operation requires the legacy DWS to be working.
Response Body
statusCode
int: The success or error code (200 is success)is_running
bool: Flag indicating if the packet capture operation is running
POST /diagnostics/packet-capture/
Starts a packet capture operation. The body parameters are:
filename
string: The name of the packet capture file. If you don't pass this string, 'capture.pcap' is the default.interface
string: The name of the interface for which we are performing packet capture. 'eth0' is the default.duration
int: The duration for which the packet capture runs in seconds. The default is 300 seconds (5 minutes).maxpackets
int: The maximum number of packets to capture before concluding the process. 0 is the default value.snaplen
int: The maximum size of each packet. Specifying 0 will instruct the function to capture the entire packet no matter the size.filter
string: A field for conditional filtering of packets. This operation uses standard pcap syntax. This string is empty by default.
DELETE /diagnostics/packet-capture/
Stops a packet capture operation.
GET /diagnostics/telnet
Returns information about whether or not Telnet is enabled on the player, and the port number on which it is enabled if it is. This is only available in BOS 9.0.110 and above.
A successful response is a 200 and this response body:
PUT /diagnostics/telnet
This is only available in BOS 9.0.110 and above.
Request Body
enabled
boolean: Enable or disable Telnet on the playerportNumber
integer: The port number on which to enable Telnet
Response
GET /diagnostics/ssh
Returns information about whether or not SSH is enabled on the player, and the port number on which it is enabled if it is. This is only available in BOS 9.0.110 and above.
A successful response is a 200 and this response body:
PUT /diagnostics/ssh
This is only available in BOS 9.0.110 and above.
Request Body
enabled
boolean: Enable or disable SSH on the playerportNumber
integer: The port number on which to enable SSHpassword
string: The SSH password
Response
POST /snapshot/
Takes a screenshot of the current screen contents and saves it to storage. See Remote DWS APIs#RequestMessageFormat for the Query String Parameters.
Request Example
Response Body
remoteSnapshotThumbnail
string: A snapshot image thumbnail in Base64 formatfilename
string: The name and path of the snapshot image file. CallGET /file/{:path
} to retrieve the full-resolution image.timestamp
string: The date and time the snapshot was taken. The date/time is formatted as "yyyy-mm-dd hh:mm:ss <timezone>"
.
GET /health/
Retrieves the current status of the player. Currently, this endpoint is only used to determine if a player can respond to a WebSockets request; it cannot determine the error state of a player.
Response Body
status
string: The player status. The only possible value is "active".statusTime
string: The date and time the player responded to the status request. The date/time is formatted as "yyyy-mm-dd hh:mm:ss <timezone>
".
PUT /custom/
Sends custom data to the player. The player in turn sends the data as a message (in JSON string format) on UDP port 5000, which can then be captured by the autorun.brs or JavaScript application on the player.
Request Body
command
string: The custom data to sendreturnImmediately
bool: A flag specifying whether the server should respond to the PUT request immediately (true
) or wait on a response to the UDP message from the BrightScript/JavaScript application (false
).
Response Body
If the returnImmediately
property is true
, the server will return a success or error message. If the property is false
, the server will wait for a response from UDP port 5000 on the player and send it as the response to the PUT request.
GET /download-firmware/
Instructs the player to download and apply a firmware update.
URL parameter
url
string: The public URL for downloading the firmware-update file.
Response Body
success
bool: A flag indicating whether the download was successfulreboot
bool: A flag indicating whether the player will reboot when applying a firmware update
GET /registry/
Gets the whole registry dump of the player.
Response Body
success
bool: If the operation is successfulvalue
object: The keys are the names of the registry sections. These are some examples:brightscript
string: The BrightScript key-value pairsnetworking
string: The networking key-value pairs
GET /registry/recovery_url/
Retrieves the recovery URL stored in the player registry.
Response Body
success
bool: A flag indicating whether the request was successfully readvalue
string: The recovery URL
PUT /registry/recovery_url/
Writes a new recovery URL to the player registry.
Request Body
url
string: The new recovery URL
Request Example
Response Body
success
bool: A flag indicating whether the write was successful
GET /remoteview/config/
Get the remote view configuration.
PUT /remoteview/config/
Pass body parameter “accessURL" to configure the remote view server URL.
Request Example
GET /remoteview/{:source}/view/
Get a list of all the active remote view session IDs.
POST /remoteview/{:source}/view/
Starts remote view session and returns a sessionID.
GET /remoteview/{:source}/view/:id/
Get information about a particular session using its sessionID (passed in as :id in route). The current {:source} value is always desktop. These are the parameters of the response:
Response Body
id
string: This is the session idmediaSource
string: The value is always "desktop"available
bool: This value is always true when the session is active.viewing
bool: This indicates that the session is active. The value will always be true.
DELETE /remoteview/{:source}/view/:id/
Delete a particular session using its sessionID.