Language Reference
The following are some general characteristics of BrightScript, as compared to other common scripting languages:
BrightScript is not case sensitive.
Statement syntax is similar to Python, Basic, Ruby, and Lua (and dissimilar to C).
Like JavaScript and Lua, objects and named data-entry structures are associative arrays.
BrightScript supports dynamic typing (like JavaScript) and declared types (like C and Java).
Similar to .Net and Java, BrightScript uses "interfaces" and "components" (i.e. objects).
BrightScript code is compiled into bytecode that is run by an interpreter. The compilation step occurs every time a script is loaded and run. Similar to JavaScript, there is no separate compilation step that results in a saved binary file.
BrightScript and its component architecture are written in 100% C for speed, efficiency, and portability. Since many embedded processors do not have floating-point units, BrightScript makes extensive use of the "integer" type. Unlike some languages (including JavaScript), BrightScript only uses floating point numbers when necessary.