Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 6 Next »

All player network settings entities are structured as follows:

entity:

  • Hostname string: The name of the host device

  • ProxyServer UriThe Uri address of the proxy server

  • ProxyBypass string[]The proxy bypass server names (IP addresses don't work)

  • TimeServers Uri[]: A collection of base Urls pointing to NTP or any general web server for time synchronization.

  • Interfaces PlayerNetworkInterfaceSettings[]Supported representations include:

    • Type PlayerNetworkInterfaceType: One of "Ethernet", "Cellular", "WiFi", "Virtual", "Bridge", or "Other"





  • No labels