All players region entities are structured as follows:
entity
:
Country
The country where the device is located (for example, "Germany")string
:CountryLongName
The full name of the country in which the device is located (for example, "Federal Republic of Germany")
:string
AdminAreaLevel1
The largest subnational administrative unit of a country (for example, "state" in the USA and "prefecture" in Japan) in which the device is located
:string
The full name of the largest subnational administrative unit of a country in which the device is locatedAdminAreaLevel1LongName
:string
AdminAreaLevel2
The county name (within the United States), or a second-order civil entity below
:string
adminAreaLevel1
, in which the device is located.
The full county name (within the United States), or the full name of the second-order civil entity belowAdminAreaLevel2LongName
:string
adminAreaLevel1
, in which the device is located.
The name of the city, town, or rural area in which the device is locatedLocality
:string
The full name of the city, town, or rural area in which the device is locatedLocalityLongName
:string
MinGPSLatitude
The minimum GPS latitude (a coordinate which designates a rectangle on the map to indicate the current region)
:
double>Nullable<
The maximum GPS latitude (a coordinate which designates a rectangle on the map to indicate the current region)MaxGPSLatitude
:
double>Nullable<
The minimum GPS longitude (a coordinate which designates a rectangle on the map to indicate the current region)MinGPSLongitude
:
double>Nullable<
The maximum GPS longitude (a coordinate which designates a rectangle on the map to indicate the current region)MaxGPSLongitude
:
double>Nullable<
DevicesCount
The number of players on the network
:int
DevicesHealthStatus
An aggregate of device status information. The array can contain the following string values: "Normal","Warning","Error", or "No Subscription". The presence of a value indicates that one or more devices is in that state.DeviceHealthStatus[]
:LocationPath
Includes the parts of the returned path (country, province, city, etc.) that are common to all players in a location (for example, if you query all players in California, "United States" would be a common to all players).
:string