All player network settings entities are structured as follows:
entity
:
Hostname
The name of the host device
:string
ProxyServer
The Uri address of the proxy serverUri
:ProxyBypass
The proxy bypass server names (IP addresses don't work)string[]
:TimeServers
A collection of base Urls pointing to NTP or any general web server for time synchronization.Uri[]
:Interfaces
Supported representations include:PlayerNetworkInterfaceSettings[]
:Type
One of "Ethernet", "Cellular", "WiFi", "Virtual", "Bridge", or "Other"PlayerNetworkInterfaceType
: