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All device region entities are structured as follows:

entity:

Country string The country where the device is located (for example, "Germany")

CountryLongName stringThe full name of the country in which the device is located (for example, "Federal Republic of Germany")

AdminAreaLevel1 stringThe largest subnational administrative unit of a country (for example, "state" in the USA and "prefecture" in Japan) in which the device is located

AdminAreaLevel1LongName stringThe full name of the largest subnational administrative unit of a country in which the device is located

AdminAreaLevel2 stringThe county name (within the United States), or a second-order civil entity below adminAreaLevel1, in which the device is located. 

AdminAreaLevel2LongName stringThe full county name (within the United States), or the full name of the second-order civil entity below adminAreaLevel1, in which the device is located.

Locality stringThe name of the city, town, or rural area in which the device is located

LocalityLongName stringThe full name of the city, town, or rural area in which the device is located

MinGPSLatitude Nullable<double>:  The minimum GPS latitude (a coordinate which designates a rectangle on the map to indicate the current region)

MaxGPSLatitude Nullable<double>The maximum GPS latitude (a coordinate which designates a rectangle on the map to indicate the current region)

MinGPSLongitude Nullable<double>The minimum GPS longitude (a coordinate which designates a rectangle on the map to indicate the current region)

MaxGPSLongitude Nullable<double>The maximum GPS longitude (a coordinate which designates a rectangle on the map to indicate the current region)

DevicesCount int: The number of players on the network

DevicesHealthStatus DeviceHealthStatus[]An aggregate of device status information. The array can contain the following string values: "Normal","Warning","Error", or "No Subscription". The presence of a value indicates that one or more devices is in that state.

LocationPath string: Includes the parts of the returned path (country, province, city, etc.) that are common to all players in a location (for example, if you query all players in California, "United States" would be a common to all players). 





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