Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

  1. Authoring - creating/authoring content for players to display

  2. Player Configuration - setting up players for use

  3. Publishing Mode - publishing/delivering content to players

  4. Player Management - managing/monitoring players on an ongoing basis

1. Authoring

Generally speaking, there are two approaches for authoring player content:

BrightAuthor:connected Presentations

Users can author presentations using BrightSign’s all-in-one authoring and player management app, BrightAuthor:connected. From simple, looping videos to advanced, interactive presentations spanning multiple screens, BrightAuthor:connected enables users to take full advantage of our players' capabilities.

Info

Note that BrightAuthor:connected is our latest app for authoring and player management. Although similarly named, it is different from BrightAuthor, our legacy app. Development of BrightAuthor has largely ceased and the app will eventually be deprecated and replaced with BrightAuthor:connected.

Web-Based Presentations

Thanks to the Chromium engine that is built-in comes with every player, players are capable of displaying standards-compliant web pages. Users can thus use familiar web technologies (i.e., HTML, JavaScript, etc.) to create presentations for players to display.

2. Player Configuration (Provisioning)

The process of setting up a player for use is known as player configuration and will be covered in more detail later in this section. When BSN.cloud, BrightSign’s cloud platform, is used to configure a player, the process is referred to as player provisioning or just provisioning.

Info

Since the vast majority of users use BSN.cloud to configure players, the term provisioning is often used to refer to player configuration.

3. Publishing

...

Mode

One of the most important aspects of player configuration is establishing the method of delivering content to the player. The available options are as follows:

...

  • Does the player have network access?

    • If so, is the player accessible over the local network and/or is it accessible over the internet?

  • Will a CMS will be used?

    • If so, will it be BrightSign’s Content Cloud CMS or a Partner CMS?

The desired publishing mode will then generally determine which user interface will be used to interact with the player. The user interface will either be BrightAuthor:connected or, in the case of a partner CMS, a web browser.

This table summarizes these considerations and the resulting corresponding user interface:

Publishing
Mode

Requires Local Network Access

Requires Internet
Access

CMS

User Interface

Standalone

No

No

None

BrightAuthor:connected

Local Network

Yes

No

None

BrightAuthor:connected

BSN.cloud

No

Yes

Content Cloud

BrightAuthor:connected

Web Folder

No

Yes

None

BrightAuthor:connected

Partner App

No

Yes

Partner CMS

Web browser

App URL

No

Yes

Partner CMS

Web browser

4. Player Management

In addition to player configuration/provisioning, BSN.cloud also offers a rich set of tools to manage players on an ongoing basis such as the ability to monitor player status/activity/health, troubleshoot issues, etc. These tools can be accessed via BrightAuthor:connected or, as will be described on the next page, a web browser.

Next - BSN.cloud >