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All player network settings entities are structured as follows:

entity:

  • Hostname string: The name of the host device

  • ProxyServer UriThe Uri address of the proxy server

  • ProxyBypass string[]The proxy bypass server names (IP addresses don't work)

  • TimeServers Uri[]: A collection of base Urls pointing to NTP or any general web server for time synchronization.

  • Interfaces PlayerNetworkInterfaceSettings[]:  See Player Network Interface Settings Entity (2020/10). Supported representations include:

    • Type PlayerNetworkInterfaceType: One of "Ethernet", "Cellular", "WiFi", "Virtual", "Bridge", or "Other"