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All player synchronization settings entities are structured as follows:
entity
:
Status
PlayerStatusSynchronizationSettings read-write:Period
TimeSpan read-write: The frequency of the status updates that the player sends to the server. Currently, the value is five minutes for all players.
Settings
PlayerSettingsSynchronizationSettings read-write:Period
TimeSpan read-write: The frequency of the synchronization settings updates that the player sends to and receives from the server, to ensure that it hasn’t missed an update from the server
Schedule
PlayerScheduleSynchronizationSettings read-write:Period
TimeSpan read-write: Players with "BSN" setup type only use this to check for missed updates of scheduled content
Content
PlayerContentSynchronizationSettings read-write:Start
TimeSpan read-write: Defines the time of the day when the player is allowed to download content (to avoid network impacts). See TimeSpan for more information about this data type.End
TimeSpan read-write: Defines time of the day when the player is allowed to download content (to avoid network impacts). See TimeSpan for more information about this data type.