...
Specify UDP input: Enter the UDP message string that will trigger the event. You can also use the
<any>
wildcard to match some or all of the UDP message string (i.e., entering "<any>
" in this field will match all UDP messages, while entering "mycommand_<any>
" will match any UDP message that begins with "mycommand_
").Label: Specify a label for the UDP command button in the BrightSign App. By default, the command label will be the same as the UDP message string.
Show in BrightSign App: Display the command button corresponding to the UDP Input in the BrightSign App.
Assign input to variable: Assign the content of the UDP message to a User Variable.
Input specifies variable: The UDP message string will dynamically specify which User Variable to modify. The UDP message string must be sent in the form of "
<variable name>:<variable value>
".Specify fixed variable: The UDP string will modify a fixed User Variable. Use the dropdown list to choose which User Variable the UDP input will modify. The UDP string must be sent in the form of "
<variable value>
".
Tip |
---|
You can use the Input specifies variable option to modify more than one User Variable with a single event. Use the following UDP string format: " |
Assign wildcard to variable: Specify the value of a User Variable using the
<any>
wildcard. Select the User Variable to modify using the dropdown menu to the right. The Specify UDP Input field must contain the<any>
wildcard, either by itself or with additional text (e.g. ",message_<any>
").