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All players region entities are structured as follows:
entity
:
Country
string: The country where the device is located (for example, "Germany")CountryLongName
string: The full name of the country in which the device is located (for example, "Federal Republic of Germany")AdminAreaLevel1
string: The largest subnational administrative unit of a country (for example, "state" in the USA and "prefecture" in Japan) in which the device is locatedAdminAreaLevel1LongName
string: The full name of the largest subnational administrative unit of a country in which the device is locatedAdminAreaLevel2
string: The county name (within the United States), or a second-order civil entity belowadminAreaLevel1
, in which the device is located.AdminAreaLevel2LongName
string: The full county name (within the United States), or the full name of the second-order civil entity belowadminAreaLevel1
, in which the device is located.Locality
string: The name of the city, town, or rural area in which the device is locatedLocalityLongName
string: The full name of the city, town, or rural area in which the device is locatedMinGPSLatitude
...
Nullable<double>: The minimum GPS latitude (a coordinate which designates a rectangle on the map to indicate the current region)
MaxGPSLatitude
...
Nullable<double>: The maximum GPS latitude (a coordinate which designates a rectangle on the map to indicate the current region)
MinGPSLongitude
...
Nullable<double>: The minimum GPS longitude (a coordinate which designates a rectangle on the map to indicate the current region)
MaxGPSLongitude
...
Nullable<double>: The maximum GPS longitude (a coordinate which designates a rectangle on the map to indicate the current region)
DevicesCount
int: The number of players on the networkDevicesHealthStatus
DeviceHealthStatus[]: An aggregate of device status information. The array can contain the following string values: "Normal", "Warning", "Error", or "No Subscription". The presence of a value indicates that one or more devices is in that state.LocationPath
string: Includes the parts of the returned path (country, province, city, etc.) that are common to all players in a location (for example, if you query all players in California, "United States" would be a common to all players).