All player synchronization settings entities are structured as follows:
entity
:
Status
PlayerStatusSynchronizationSettings read-write:Period
TimeSpan read-write: The frequency of the status updates that the player sends to the server. Currently, the value is five minutes for all players.
Settings
PlayerSettingsSynchronizationSettings:Period
TimeSpan: The frequency of the synchronization settings updates that the player sends to and receives from the server, to ensure that it hasn’t missed an update from the server
Schedule
PlayerScheduleSynchronizationSettings:Period
TimeSpan: Players with "BSN" setup type only use this to check for missed updates of scheduled content
Content
PlayerContentSynchronizationSettings:Start
TimeSpan: Defines the time of the day when the player is allowed to download content (to avoid network impacts). See TimeSpan for more information about this data type.End
TimeSpan: Defines time of the day when the player is allowed to download content (to avoid network impacts). See TimeSpan for more information about this data type.
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