All player entities are structured as follows:
entity
:
Id
int: A unique identifier for the device instanceSerial
string: The device serial numberModel
string: The model name and suffix (see Player Models Enumeration (2020/10))Family
PlayerFamily: The model family of the device (see Player Family Enumeration (2020/10))RegistrationDate
DateTime: A UTC timestamp indicating when the player instance was registered. See DateTime for more information about this data type.LastModifiedDate
DateTime: A UTC timestamp indicating when the player instance was last modified. See DateTime for more information about this data type.Settings
PlayerSettings: Returns the Player Settings EntityStatus
PlayerFullStatus: Returns the Player Full Status EntitySubscription
PlayerSubscription: Returns the Player Subscription EntityTaggedGroups
TaggedGroupInfo[]:Id
int: The unique identifier for the tagged groupName
string: The name of the tagged group
Tags
Dictionary<string, string>: An object where the tag keys are object properties and the tag values are the values of these properties. See the example below but note that the value is not necessarily "Country", "City", and "Number", but can be any object property value:string::[Device].<Country>
: "Ukraine"string::[Device].<City>
: "Odesa"number::[Device].<Number>
: "1"
Permissions
Permission[]: The device permissions entity. See the Permission Entity.
...