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Comment: Version published after converting to the new editor

All player synchronization settings entities are structured as follows:

entity:

  • Status PlayerStatusSynchronizationSettings

    • Period TimeSpanThe frequency of the status updates that the player sends to the server. Currently, the value is five minutes for all players.
  • Settings PlayerSettingsSynchronizationSettings

    • Period TimeSpan: The frequency of the synchronization settings updates that the player sends to and receives from the server, to ensure that it hasn’t missed an update from the server

  • Schedule PlayerScheduleSynchronizationSettings:

    • Period TimeSpan: Players with "BSN" setup type only use this to check for missed updates of scheduled content

  • Content PlayerContentSynchronizationSettings:

    • Start TimeSpan:  Defines the time of the day when the player is allowed to download content (to avoid network impacts). See TimeSpan for more information about this data type.
    • End TimeSpan:  Defines time of the day when the player is allowed to download content (to avoid network impacts). See TimeSpan for more information about this data type.