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These events are generated on follower units in response to roSyncManager.Synchronize()calls from the leader unit. The roSyncManager on each follower unit will handle message duplicates, so the script will receive the sync message only once during normal operations.

If the slave follower unit is already booted up, then the event will arrive from the first network event generated by roSyncManager.Synchronzie(). On the other hand, if the follower unit is booted up while the leader is in the middle of playing a video file or displaying an image file, then one of the message resends (generated at one second intervals by the leader unit) will trigger the event. The script passes on the data from the event to the PlayFile() command of the video player or the DisplayFile() command of the image player, which will then determine how far forward in the file it needs to seek.

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