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BrightSign offers an extensive array of developer tools. These are listed here in alphabetical order.
BrightScript Debugger
A debug console The BrightScript Debugger is available . More info can be found here. through the BrightSign Shell (see below). To turn the BrightScript debugger Debugger on, type script debug on
at the console, BrightSign’s command line interface. command line prompt. More info can be found
BrightSign Shell / Console
The BrightSign Shell, sometimes also referred to as the BrightSign Console, is the command line interface that enables interaction with the BrightSign OS through a serial cable or telnet/SSH.
From the BrightSign Shell, the script
command can be used to access the BrightScript Debugger, and the node
command can be used to access Node related functions.
Commands for the BrightSign Shell can be found here.CLI that enables interaction with BrightSign OS, either through serial, telnet/ssh, - same thing as console. Console is more generic term like CLI. from the BS shell, use the script command to access bs debugger. or from bs shell, use node command to access node stuff.
Console Access
Instructions on how to access the console via a serial connection can be found here. ← Currently creating a public page that will combine /wiki/spaces/IKB/pages/5866586 and Ben's page.
Crash Dumps
When a player encounters a non-deliberate shutdown (aka a crash), “crash dumps” are generated upon reboot. These files contain useful information that BrightSign Support can analyze and use to help troubleshoot. These files can be found in the brightsign-dumps folder located in the root folder of the player’s storage device.
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Identifying and resolving memory leaks <-- currently a draft page
Web Inspector
Web pages can be debugged over the local network using the Web Inspector.
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