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  • client_timeout: The amount of time (in seconds) that a client can be inactive before being disconnected
  • service_uuid: A UUID that identifies the service
  • clientclientid_uuid: The client-identifier attribute. Once a client device connects to the player, it should write its unique client identifier value to this attribute.
  • user_variable_uuid: The user variables attribute. This attribute is intended to be writable by both the player and the client, providing the primary means for exchanging state data. User variables can be written as a JSON string.
  • command_uuid: The command attribute. When a client device writes to this attribute, an event containing the command string is generated by the associated roBtClient instance.
  • device_info_uuid: The attribute for device information. This attribute is read-only for clients.
  • device_data_uuid: The attribute for device data. This attribute can be used to communicate available commands to clients. It is read-only for clients.

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